Virtual Site Visits Research
Explore some examples, plus a review of research on immersive tours and their potential for supporting teaching and learning.
Research
The research below investigates the teaching and learning benefits that immersive interactive tours can provide.
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Research
The following research papers examine the use of panoramic and immersive tours in learning and teaching.
Bonetti, F., Warnaby, G., & Quinn, L. (2018). Augmented Reality and Virtual Reality in Physical and Online Retailing: A Review, Synthesis and Research Agenda. In T. Jung & M. C. tom Dieck (Eds.), Augmented Reality and Virtual Reality: Empowering Human, Place and Business (pp. 119-132). Cham: Springer International Publishing.
Brazley, M. D. (2018). Architecture, Virtual Reality, Spatial Visualization, Learning Styles, and Distance Education. International Journal of Architecture, Arts and Applications, 4(2), 10.
Brumana, R., Oreni, D., Caspani, S., & Previtali, M. (2018). Virtual museums and built environment: narratives and immersive experience via multi-temporal geodata hub. Virtual Archaeology Review, 9(19), 34-49. doi:10.4995/var.2018.9918
Burden, D., Argles, T., Minocha, S., Rock, J., Tilling, S., & Wheeler, P. (2017). Fieldscapes–Creating and evaluating a 3D virtual field trip system.
Burns, N. (2004). Negotiating difference: disabled people's experiences of housebuilders. Housing Studies, 19(5), 765-780. doi:10.1080/0267303042000249198
Calderon, C., Nyman, K., & Worley, N. (2006). The Architectural Cinematographer: Creating Architectural Experiences in 3D Real-Time Environments. International Journal of Architectural Computing, 4(4), 71-90. doi:10.1260/147807706779398953
Castagnetti, C. (2017). IMAGE-BASED VIRTUAL TOURS AND 3D MODELING OF PAST AND CURRENT AGES FOR THE ENHANCEMENT OF ARCHAEOLOGICAL PARKS: THE VISUALVERSILIA 3D PROJECT. International archives of photogrammetry and remote sensing, XLII-5-W1, 639.
Cipoletta, M., Cabezos Bernal, P. M., & Martín Fuentes, D. (2018). Virtual Tours for the Dissemination of Architectural Heritage. The Almudín of Valencia, Cham.
Coover, R. (2011). Interactice media representation: na.
David, L. (2017). Towards a low-cost interactive system for motor self-rehabilitation after stroke. The international journal of virtual reality, 17(2), 40.
Davis, J. M. (2007). Rethinking the architecture: An action researcher's resolution to writing and presenting their thesis. Action Research, 5(2), 181-198. doi:10.1177/1476750307077322
Gerrish, T., Ruikar, K., Cook, M., Johnson, M., Phillip, M., & Lowry, C. (2017). BIM application to building energy performance visualisation and management: Challenges and potential. Energy and Buildings, 144, 218-228.
Ghouaiel, N. (2017). Mobile Augmented Reality in Museums : Towards Enhancing Visitor's Learning Experience. The international journal of virtual reality, 17(1), 21.
Giannini, M., Castagnetti, C., & Rivola, R. (2017). WebGIS, 3D modeling and virtual tours to map, record and visualize the cultural, archaeological and landscape heritage: the VisualVersilia project, 3D surveying. Paper presented at the 3rd IMEKO International Conference on Metrology for Archaeology and Cultural Heritage.
Göçer, Ö., Hua, Y., & Göçer, K. (2015). Completing the missing link in building design process: Enhancing post-occupancy evaluation method for effective feedback for building performance. Building and Environment, 89, 14-27. doi:https://doi.org/10.1016/j.buildenv.2015.02.011
Graham, K., Dhanda, A., Tousant, K., Weigert, A., & Fai, S. (2017, 31 Oct.-4 Nov. 2017). The VR Kiosk How observant passive VR storytelling enhanced the physical tour of parliament hill and disseminated the rehabilitation project. Paper presented at the 2017 23rd International Conference on Virtual System & Multimedia (VSMM).
Grasset, R., Langlotz, T., Kalkofen, D., Tatzgern, M., & Schmalstieg, D. (2012, 5-8 Nov. 2012). Image-driven view management for augmented reality browsers. Paper presented at the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
Haseman, B. (2006). A manifesto for performative research. Media international Australia incorporating culture and policy, 118, 98-106.
Higuera-Trujillo, J. L., López-Tarruella Maldonado, J., & Llinares Millán, C. (2017). Psychological and physiological human responses to simulated and real environments: A comparison between Photographs, 360° Panoramas, and Virtual Reality. Applied Ergonomics, 65, 398-409. doi:10.1016/j.apergo.2017.05.006
Hookham, G., Nesbitt, K., Cooper, J., & Rasiah, R. (2014). Developing a Virtual Tour of a Community Pharmacy for use in Education. INFORMATION TECHNOLOGY IN INDUSTRY, 2(1), 33-37.
Howard, T. L. J., & Gaborit, N. (2007). Using Virtual Environment Technology to Improve Public Participation in Urban Planning Process. Journal of Urban Planning and Development, 133(4), 233-241. doi:10.1061/(ASCE)0733-9488(2007)133:4(233)
Imrie, R. (2006). Independent lives and the relevance of lifetime homes. Disability & Society, 21(4), 359-374. doi:10.1080/09687590600680152
Jamwal, R., Callaway, L., Ackerl, J., Farnworth, L., & Winkler, D. (2017). Electronic assistive technology used by people with acquired brain injury in shared supported accommodation: Implications for occupational therapy. British Journal of Occupational Therapy, 80(2), 89-98. doi:10.1177/0308022616678634
Kersten, T. P., & Lindstaedt, M. (2012). Virtual Architectural 3D Model of the Imperial Cathedral (Kaiserdom) of Königslutter, Germany through Terrestrial Laser Scanning, Berlin, Heidelberg.
Kim, M. (2013). Virtual reality for the built environment: a critical review of recent advances. Journal of Information Technology in Construction, 18(2013), 279.
Kwiatek, K., & Woolner, M. (2009, 9-12 Sept. 2009). Embedding Interactive Storytelling within Still and Video Panoramas for Cultural Heritage Sites. Paper presented at the 2009 15th International Conference on Virtual Systems and Multimedia.
Lescop, L. (2017). 360° vision, from panoramas to VR. Paper presented at the ENVISIONING ARCHITECTURE: SPACE / TIME / MEANING, Glasgow, United Kingdom. https://hal.archives-ouvertes.fr/hal-01584883
Liu, C. (2017). An Agent-Aware Computing Based Mixed Reality Information System. The international journal of virtual reality, 17(3), 1.
Lombardo, V., & Damiano, R. (2012). Storytelling on mobile devices for cultural heritage. New Review of Hypermedia and Multimedia, 18(1-2), 11-35. doi:10.1080/13614568.2012.617846
Mullins, M., & Strojan, T. Z. (2005). Representational Thickness: A Quantitative Comparison between Physical, CAVE and Panorama Environments. International Journal of Architectural Computing, 3(1), 127-144. doi:10.1260/1478077053739621
Nisi, V. (2017). The changing panorama of interactive storytelling: a review from locative to transmedia. Doc On-Line : Revista Digital de Cinema Documentário(Specialissue), 43.
Olsson, T., & Salo, M. (2011, 26-29 Oct. 2011). Online user survey on current mobile augmented reality applications. Paper presented at the 2011 10th IEEE International Symposium on Mixed and Augmented Reality.
Ondra, S., Červenka, P., Hanousková, M., & Sobol, K. (2016). Web Guide to Physical Accessibility of Buildings. Universal Learning Design, Linz 2016, 73.
Orlosky, J., Kiyokawa, K., & Takemura, H. (2014). Managing mobile text in head mounted displays: studies on visual preference and text placement. ACM SIGMOBILE Mobile Computing and Communications Review, 18(2), 20-31.
Ozcan, O. (2000). Education of Interactive Panorama-design in Architecture.
Panyangam, B. (2017). Simplify methodology for developing VR applications based on shared VR materials. 2017 18th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD), Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD), 2017 18th IEEE/ACIS International Conference on, 193.
Paterson, I. (2007). Experiencing Architectural Interiors and Exteriors in Computer Games. International Journal of Architectural Computing, 5(1), 127-143. doi:10.1260/147807707780912921
Pisa, C., Zeppa, F., & Fangi, G. (2011). Spherical photogrammetry for cultural heritage-San Galgano Abbey and the Roman Theater, Sabratha. Journal on Computing and Cultural Heritage (JOCCH), 4(3), 1-15. doi:10.1145/2069276.2069278
Preiser, W. F. E., White, E., & Rabinowitz, H. (2015). Post-Occupancy Evaluation (Routledge Revivals): Taylor & Francis.
Quattrini, R., Pierdicca, R., Frontoni, E., & Barcaglioni, R. (2016). VIRTUAL RECONSTRUCTION OF LOST ARCHITECTURES: FROM THE TLS SURVEY TO AR VISUALIZATION. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 41(B5), 383-390. doi:10.5194/isprsarchives-XLI-B5-383-2016
Saunier, J. (2016). A methodology for the design of pedagogically adaptable learning environments. The international journal of virtual reality, 16(1), 15.
Shiratuddin, M. F., & Thabet, W. (2011). Utilizing a 3D game engine to develop a virtual design review system. Journal of Information Technology in Construction–ITcon, 16, 39-68.
Sitzmann, V., Serrano, A., Pavel, A., Agrawala, M., Gutierrez, D., Masia, B., & Wetzstein, G. (2018). Saliency in VR: How Do People Explore Virtual Environments? IEEE Transactions on Visualization and Computer Graphics, 24(4), 1633-1642. doi:10.1109/TVCG.2018.2793599
Tönnis, M., Plecher, D. A., & Klinker, G. (2013). Representing information–Classifying the Augmented Reality presentation space. Computers & Graphics, 37(8), 997-1011.
Vecchia, L. D., da Silva, A., & Pereira, A. (2009). Teaching/Learning Architectural Design based on a Virtual Learning Environment. International Journal of Architectural Computing, 7(2), 255-266. doi:10.1260/147807709788921976
Wither, J., Diverdi, S., & Höllerer, T. (2009). Annotation in outdoor augmented reality. Computers & Graphics, 33(6), 679-689. doi:10.1016/j.cag.2009.06.001
Wright, C. J., Zeeman, H., & Whitty, J. A. (2017). Design principles in housing for people with complex physical and cognitive disability: towards an integrated framework for practice. Journal of Housing and the Built Environment, 32(2), 339-360. doi:10.1007/s10901-016-9517-2
Yang, Y., Jin, S., Liu, R., Kang, S. B., & Yu, J. (2018). Automatic 3D Indoor Scene Modeling from Single Panorama. Paper presented at the Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition.
Zhang, Y., Shen, Y., & Zhang, W. (2018). Campus SAGA: historical 360 degree VR and location based AR. Paper presented at the Proceedings of the 23rd International ACM Conference on 3D Web Technology.
Zhang, Y., Song, S., Tan, P., & Xiao, J. (2014). PanoContext: A Whole-Room 3D Context Model for Panoramic Scene Understanding, Cham.
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Virtual Field Trips, & Simulation
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Techniques & Best Practices