Chenrui Qiao

Supervisor: Professor Ray Green

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Ludic Landscape≠Playscape

A sociable playscape that provides opportunities for chance encounters and promotes spontaneous

interaction between people of all ages and socio-economic status

Ludic landscape takes a holistic approach by considering planning, architecture and landscape to offer a playful journey within the central hub of the Ascot Vale Estate.

Building on Stevens’ (2007) The Ludic City, my design seeks to explore four fundamental categories of play (competition, self-challenge, simulation and chance) and weaves these elements into a story of topography, water and plants, while embracing sustainability with artisan re-interpretations of recycled materials.

Sensory delight, bodily challenges, inclusive ramps and surprise exposure to new experiences complement the existing social hotspots and neighbourhood character to spark spontaneous interaction across social and economic divides.

The design language I have used for my proposal takes full consideration of the need for ‘blending in’. Any elements within this community landscape should not be easily identified as ‘something for the public housing tenants’, rather it should look like a playful public landscape that caters to a diversity of user groups.

Ludic Landscape
booklet
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