CDE Studio 05

From Vertical (2.5D) to Volumetric (4D)s

Studio leaders: Professor Justyna Karakiewicz and Onur Tumturk


This studio investigates hidden rules within grid cities that could be applied to volumetric urbanism of the 21st century. The studio starts with examining grid cities. The grid city is a very common form of cities in various periods of time and culture. Subdivision of land into urban blocks surrounded by roads as circulation patterns has dominated our assumption what city is. The grid allows us to achieve some order, by accepting certain rules and conventions and in the same time allowing for transformation and adaptations. But have we managed to take a full advantage of the grid cities and the hidden rules that exist within them?

We ask two main questions:

I. How does urban design practice accommodate multiplicity of our expectations? In Local Code by Michael Sorkin we read that well design city requires a theory of what is desirable. But what is desirable for one might not be desirable for another. If we really want to accommodate multiplicity of desires and choices, our current practices are in trouble. Therefore, we need to develop different methods and different forms of the city that could accommodate variety of expectations: from low to high density, from concrete to green jungle, from noise to silence, from confined to expanse places. And this leads us to another question.

II. If the 20th century was all about mobility, will 21st century will be all about accessibility, and if yes how could we change the way we move and access things which we need and desire, can we re-think the infrastructure for the 21st century?

This studio examines how we can develop ideas about not as much vertical but truly volumetric cities, where lift shafts and tunnels are replaced with rich urban experience; where the quality of experience from streets, alleys and piazzas remains as we move up and down through new forms of urban high rise; where the movement is not only limited to ground level but happens at all different levels, allowing for extensive views of the city and surrounding country side; where anyone is able to escape from overcrowding, pollution and noise, into open space, with long vistas, and even isolation. Our aim is to learn how to design truly volumetric city.

Architecture Cities Process 2020_summer